VECTRA.
A pop-up arcade for four. Projector and camera hang from one stand above a round play field – you steer just by where you stand. No controller, no manual, set up and packed away in minutes.
- Type
- Bachelor thesis, Interactive Media
- Place · time
- TH Augsburg, Faculty of Design · Werkschau January 2025
- Role
- Everything: concept, games, tracking, sound, rig
- Tools
- JavaScript · TouchDesigner · Node.js/OSC · 3D-Druck/3D printing
Supervised by Prof. Andreas Muxel and Prof. Dr. Thomas Rist. Photos: Oliver Schunn. Video: Bastian Rögele.
Play without learning it.
Bringing computer vision and games together: a multiplayer experience anyone gets right away. The play field sits between the players so nobody blocks the projection – a circle that brings everyone to the table, just on the floor.
Thought of like a pop-up store: quickly set up at fairs or in public spaces, where people join in by chance.
Arcade classics, made round.
Three games after 1970s arcade titles, each for four players on a circle. Cyan is you, red are your lives.
What didn't work – and what did.
- Pose tracking. The obvious start – but the models only recognise people from the front. From above, upside down: nothing.
- Blob tracking. A single-colour floor mat and even light – then outlines are enough to find four players.
- Browser → TouchDesigner. Tracking moves to TouchDesigner for performance; a small OSC bridge hands the positions to the JavaScript game.
- Miniature → full size. First a model with canvas and magnets, then the real rig: weighted aluminium feet and a 3D-printed housing for projector and camera.
Flip through it.
The thesis as PDF is coming.