Materials
in Dialog.
How do strangers get talking without saying a word? One question, two semesters, two works of their own: first a cube that links two people through air and light – then artefacts that only light up together.
- Type
- Interactive installation in two parts
- Place · time
- Master Interactive Media Systems, TH Augsburg · summer 2025 and winter 2025/26, developed further since
- Teams
- Part 1: Philipp Hettenkofer, Timo Holzmann, Oliver Schunn
Part 2: Timo Holzmann, Oliver Schunn - Tools
- ESP32 · LEDs · syringes, air · capacitive touch · TouchDesigner · OSC · p5.js · 3D printing
Photos: Timo Holzmann, Oliver Schunn.
Shift light.
A black cube with ten glowing cylinders, five on each of two opposite sides. Each is coupled by air to one on the other side: push one in and one comes out over there – and the further it sticks out, the brighter it glows.
A cylinder pushed all the way in can't be gripped any more – only the person opposite can bring it back. That makes a dialogue without words: some play in sync, some challenge each other.

From syringe to cube.
- Everyday moves. Wringing a towel, knocking, shifting gear – what stays is pulling and pushing.
- Syringes and tubes. Unequal syringes create a felt imbalance of power; without eye contact, touch matters more.
- Modules. Printed holders with five syringes each: desk, dome, cylinder – every shape tells something else.
- Light and cube. Light effects first in p5.js, then custom modules with slide pots and LEDs, two ESP32 in a matte black cube.
Part 1 with Philipp Hettenkofer (light prototype in p5.js), Timo Holzmann and Oliver Schunn (cube and modules). The cube was shown on an excursion to Würzburg.
Not what you say – who you listen to.
The cube needed too much closeness and was quickly figured out. Part 2 spreads the dialogue across a room: three identical hand-held artefacts on batteries, each with its own colour. Left alone, they breathe slowly.
The small surface picks which artefact you listen to. The large one sends light in your colour to whoever is listening to you – the firmer the touch, the brighter.
From one cube to three artefacts.
- Shape. Polygons felt unpleasant – organic, hand-sized shapes get held for longer.
- Surface. Printed textures show where to touch without telling you to.
- Light and touch. LED filament dropped for addressable LEDs on a battery; copper foil under the shell senses touch and how firm it is.
- Logic on the computer. One ESP32 each sends over Wi-Fi via OSC to TouchDesigner – the rules change without new firmware.
Part 2 by Timo Holzmann and Oliver Schunn, all made together – me more on code, Timo more on 3D printing, the electronics both of us.
Alone, it blinks red.
After the semester we simplified the concept. Today there are five artefacts and only two colours, red and white. The individual colours and choosing who to listen to are gone.
Touching the black surface of one artefact makes the others glow white. The more of them glow at once, the brighter they get. As long as nobody else is there, the artefacts only blink red – they glow white once a second person joins in.
Photos and texts of part 2 above still show the state at the end of the semester.
Two semesters to flip through.
Each shows the state at the end of the semester.
Part 1 · summer 2025
The documentation as PDF is coming.
Part 2 · winter 2025/26
The documentation as PDF is coming.